GENJI

Role: / HP: 200 / Difficulty:

OVERVIEW

Genji is an offense hero who specializes in flexible mobility, flanking prowess, and potential instant burst damage. Genji’s skill cap is among the highest in the game, making him one of Overwatch’s most lethal and fun to play assassins (who doesn’t want to be a ninja?). His gameplay is very fast paced, and highly skilled players can make good use of his abilities to climb walls, damage multiple enemies while dashing through them, and double jump while somersaulting in mid air. He is most commonly seen alongside teammates with similar playstyles, who possess the capability to win chaotic “in your face” teamfight brawls. Enemies who are not able to eliminate or put pressure on Genji to retreat will find him a formidable foe while hunting down fleeing targets, like a cheetah chasing down its prey.

OVERVIEW

Genji is an offense hero who specializes in flexible mobility, flanking prowess, and potential instant burst damage. Genji’s skill cap is among the highest in the game, making him one of Overwatch’s most lethal and fun to play assassins (who doesn’t want to be a ninja?). His gameplay is very fast paced, and highly skilled players can make good use of his abilities to climb walls, damage multiple enemies while dashing through them, and double jump while somersaulting in mid air. He is most commonly seen alongside teammates with similar playstyles, who possess the capability to win chaotic “in your face” teamfight brawls. Enemies who are not able to eliminate or put pressure on Genji to retreat will find him a formidable foe while hunting down fleeing targets, like a cheetah chasing down its prey.

ABILITIES

Genji is able to climb up flat, vertical surfaces by holding jump while next to said surface. In addition, Genji is capable of performing a double jump by pressing jump again while in the air.

Damage 28

Rate: 1/s

Speed: 47m/s

Genji throws three projectile shurikens towards his crosshair in a volley (one at a time in quick succession). Each shuriken deals 28 damage, is aimable at a different target, and can headshot.

Damage 28

Speed: 47m/s

Rate: 1.33m/s

Genji quickly fans three projectile shurikens towards his crosshair in a cone. Each shuriken deals individual damage and can headshot. This ability should be used over your primary ability when you are closer in distance to enemies as this ability can deal damage quicker (33% faster) than Genji’s primary fire. However, there is greater spread between the projectiles at a distance.

Duration 2s

Cooldown: 8s

When activated, Genji assumes a defensive stance for a short period of time. During Deflect’s uptime, Genji is unable to use attacks. Deflect can be canceled by Swift Strike. While in this stance, enemy projectiles or hitscan abilities that hit the front side of his hitbox will be deflected in the direction he is aiming toward. Channeling weapons such as Winston’s Tesla Cannon and Symmetra’s Photon Projector cannot be deflected.

Damage 50

Speed: 35m/s

Cooldown: 8s

When activated, Genji dashes in a linear path for a fixed distance in the direction he is aiming, dealing damage to all enemies he passes through along the way. The cooldown on Swift Strike is reset whenever Genji scores an elimination.

Damage 120

Rate: 1.166 swings/s

Duration: 6s

When activated, Genji unsheathes his blade, disabling the use of his shurikens for the duration. His primary fire is replaced with a fast-swinging melee-ranged slash that hits all targets in a cone in front of Genji, dealing high damage with every hit. Genji will sheathe the blade at the end of the Dragonblade duration, regaining the use of his shurikens.

ABILITIES

Genji is able to climb up flat, vertical surfaces by holding jump while next to said surface. In addition, Genji is capable of performing a double jump by pressing jump again while in the air.

Damage 28

Rate: 1/s

Speed: 47m/s

Genji throws three projectile shurikens towards his crosshair in a volley (one at a time in quick succession). Each shuriken deals 28 damage, is aimable at a different target, and can headshot.

Damage 28

Speed: 47m/s

Rate: 1.33m/s

Genji quickly fans three projectile shurikens towards his crosshair in a cone. Each shuriken deals individual damage and can headshot. This ability should be used over your primary ability when you are closer in distance to enemies as this ability can deal damage quicker (33% faster) than Genji’s primary fire. However, there is greater spread between the projectiles at a distance.

Duration 2s

Cooldown: 8s

When activated, Genji assumes a defensive stance for a short period of time. During Deflect’s uptime, Genji is unable to use attacks. Deflect can be canceled by Swift Strike. While in this stance, enemy projectiles or hitscan abilities that hit the front side of his hitbox will be deflected in the direction he is aiming toward. Channeling weapons such as Winston’s Tesla Cannon and Symmetra’s Photon Projector cannot be deflected.

Damage 50

Speed: 35m/s

Cooldown: 8s

When activated, Genji dashes in a linear path for a fixed distance in the direction he is aiming, dealing damage to all enemies he passes through along the way. The cooldown on Swift Strike is reset whenever Genji scores an elimination.

Damage 120

Rate: 1.166 swings/s

Duration: 6s

When activated, Genji unsheathes his blade, disabling the use of his shurikens for the duration. His primary fire is replaced with a fast-swinging melee-ranged slash that hits all targets in a cone in front of Genji, dealing high damage with every hit. Genji will sheathe the blade at the end of the Dragonblade duration, regaining the use of his shurikens.

PLAY STYLES, & COMPOSITION

Genji can be played in a variety of ways. He can be played as an up-close in-your-face brawler, backline ninja assassin, or masterful solo duelist. Playing Genji as a team fight brawler requires the knowledge and game awareness of timed use of his cooldown abilities in supporting his allies during a team fight (i.e. protecting his team by deflecting Ana’s Biotic Grenade back towards the enemy). Another dimension to his playstyle can see a Genji hidden away in the shadow of a corner, waiting to ambush his foe. This can provide him an angle of attack by surprising the enemy’s backline, as his team forces a chaotic fast paced engagement, allowing him burst down his target unnoticed.

A seasoned Genji player who has mastered his kit’s properties allows him to be a dangerous threat in a solo duel setting since he can stand toe-to-toe with almost any enemy. With his evasive double jump somersault, Genji’s offensive kit proves to be deadly fighting in close quarters combat if his movements cannot be contained. While dueling up close, Genji performing a successful Deflect returning damage or crowd controlling abilities upon his attacker may quickly lead into a mix of his Shuriken attacks and Swiftstrike dash, finishing with a final melee blow.

Genji’s ultimate is one of the most potent offensive threats in the game as he is able to extend his melee reach of effectiveness with the swing of his Dragonblade. Before Dragonblade has been drawn by Genji, it is recommended he communicates with his allies, asking assistance for mitigative defenses, and damage enhancing abilities to maximize the potential of a successful attempt at eliminating the enemy foe. Great examples of defensive abilities which can enable Genji by removing any enemy immobilizing and damaging attempts are D.Va’s Defense Matrix and Zarya’s Projected Barrier. The abilities shield Genji from danger, yielding him the freedom to slice and dice the opposition. Ana’s Nano Boost is also a great ultimate ability used in conjunction with Dragonblade. It provides Genji with the much needed damage reduction buff, shielding 50% of incoming damage, and increases his damage output by 50%.

It is highly recommended that Genji does not attempt to engage the enemy with his ultimate by going on a solo suicide mission drawing his Dragonblade into 6 enemy combatants.

Genji is able to be played in a variety of team compositions in Overwatch. A well versed Genji can contribute within various styles of compositions. Genji players must tread carefully around Heroes such as Winston and Mccree since they are two Heroes that have the most success in countering Genji’s threat (with their Tesla Cannon and Flashbang respectively).

Quick Composition Terminology:
222 Standard (Static)= 2 Tanks, 2 Supports, 2 Damage Dealer
222 Standard (Dive) = 2 Tanks, 2 Support, 2 Damage Dealers

The slower paced static playstyle composition of 222 standard with a mix of Heroes who have less mobility will have Genji patiently timing his engagements before entering the fight. As his teammates progressively advance forward, Genji is able to fend off enemy flankers from his team’s backline. When his teammates begin to commit to an all out battle, Genji must assist his tanks and damage dealer partner by looking out for potential enemy abilities to reflect back towards the opposing team. While doing so, he must control his aggression, yet be prepared to eliminate critically damaged enemies with his Swiftstrike dash. Genji and his team failing to capitalize on eliminating an enemy target during his committed dash may endanger him. A failed Swift Strike may place Genji in “no man’s land”, since he can be focus fired and eliminated without his defensive Deflect and means of escaping due to his Swift Strike still on cooldown.

Genji is more popular among the fast paced 222 Standard Dive composition, as his role turns into a synchronized fighter whose responsibility is to finish off focus fire enemy targets. The burst damage Genji provides can catch an enemy support hero with 75% health by surprise. His Swiftstrike allows Genji to dash through enemy targets and swiftly eliminate them. Enemies who are poorly positioned or retreating in Genji’s line of sight may suffer his wrath since his Swiftstrike ability resets after each successful elimination he contributes to (yes, he can go on a Swiftstrike frenzy!).

Disclaimer – Players wanting to pick up Genji while playing him within a Dive composition will require a much higher degree of game knowledge, mechanical skill and team communication. Well timed dive compositions have abilities that follow one after another in quick succession which maximizes their potential, resulting in successfully team fights.

GENJI QUICK TIPS

Genji’s ultimate is one of the deadliest offense abilities in the game, asking for assistance to ensure Genji’s safety with defensive, or offensive enabling abilities can provide a much higher chance of success.

Fully utilizing Genji’s unique mobile kit by climbing through unsuspected windows behind enemies, positioning himself in unreachable areas, or silently sneaking around corners unseen makes him one of the more unpredictable heroes.

Map and composition knowledge is vital in training to become a master ninja, since Genji’s success conditions and play styles are based on synchronizing his abilities with his allies.

PROS & CONS

Pros

  • 1. Genji’s Swiftstrike is the only ability in the game that resets after contributing on an enemy’s elimination
  • 2. Vertical and horizontal movement abilities allow Genji to access areas unreachable by majority of Heroes
  • 3. Unaware enemies can be eliminated instantly with a burst damage combo
  • 4. Evasive double jumping somersault makes landing headshots on Genji difficult

Cons

  • 1. Timing of Genji’s engagements prove to be quite challenging and is easily punishable when poorly performed
  • 2. Largest threat comes in the form of crowd controlling abilities which stun or slow movement
  • 3. Poor cooldown timing can leave Genji without his Swiftstrike reset allowing the enemy to easily eliminate him
  • 4. Dragonblade ultimate can be mitigated easily by an enemy’s defensive support ultimate

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